Check out the game: http://ambriente.com/gob/game/!
“a geography of being” was a 3-part interactive art installation, which consisted of three parts. This animation is a piece of the game that enabled users to get a glimpse of the immigrant experience of undocumented youth. Although the exhibition is no longer on display, this game can still be played online at http://ambriente.com/gob/game/.
For the next few posts, I will share individual elements taken from the video game, “a geography of being” — http://ambriente.com/gob/game/ — which was a part of the Regeneration exhibition at the New York Hall of Science.
The installation “a geography of being : una geografia de ser” that consists of a video game and networked kinetic wooden figures revolves around the immigrant experience. The installation is on view as part of ReGeneration at the New York Hall of Science through January 13th, 2013.
This is the title screen for the new game that I’m building. The video game is one component of the installation titled “a geography of being” that will be featured as part of the exhibition Regeneration at the New York Hall of Science. “a geography of being” is a creative reflection on the realities of undocumented youths in the United States. The exhibition opens on October 27th 2012 and will be on view through January 13th, 2013. Along with the video game, “a geography of being” will feature kinetic wooden sculptures titled “undocumented drones” that are networked to the game to help the player along the three levels of the game.
On May 31st, 2012, my three-year old son and I did our first collaborative animation. Iggy did the water and rocks and guy standing on the beach along with all other red and blue art work. I added the suit running on the water.
Today I watched an animated adaption of Mo Willem’s “Kunnfel Bunny” and waited to see who produced the animation. It was MaGiKworld Studio. So I looked them up online and was surprised to see that they freely present their animations online. We just had to watch “Where the Wild Things Are” and they did a great job of staying true to the simple sincerity of the story and the aesthetics. Unfortunately, they aren’t available full-screen, but still a good quality. Check them out – MaGiKworld Studio.
On July 30th and 31st, Brooke and I will be teaching a rotoscope workshop at the Santa Fe Art Institute. It’s a 2-day workshop from 10am to 2pm each day and it’s open to 12 participants. We’ll present as much as possible during the two days and give everyone a clear understanding of what rotoscoping is and how to execute a rotoscope animation. The workshop will be divided between presentation and production. Join us, it should be fun! Contact Cathy at 505-424-5050 or firstname.lastname@example.org to register
Rotoscoping, one of the oldest techniques for animation, is the tracing of live-action footage, frame by frame, to create an animated version of the movement that may later be modified to create a fantastic short.
Participants will be shown basics of video editing, using Apple’s Final Cut Pro, and introduced to Adobe Flash, the software used for animation and basic drawing. In order to rotoscope, the still images from the videos will be exported from Fincal Cut and brought into Adobe Flash for tracing. Participants can elect to creatively modify or transform the recorded motion rather than strictly follow it.
One of the earliest examples of rotoscoping is Max Fleischer’s, “Out of the Inkwell”.
Rotoscoping is the second exercise that I present to my Intro to 2D Animation students at Hunter College and they have a great time with it. Here are a few examples to extended rotoscoping projects:
“What Are You?” by Daniel Salgado, Untitled by Ryan Cruz, Untitled by Mica Tan.